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Dungeons & Dragons done right on Microsoft Surface – Microsoft …

July 9th, 2010

I don’t want to put any pressure on Michael and the team over at Carnegie Mellon University, but you guys should be getting an A for your class project this semester. Their Dungeons & Dragons experience called “Surfacescapes” on Microsoft Surface is amazing. This is the future of how computers will aid in board games. Remember, D&D playing aids like this are for serious role playing gamers who might normally use balsa cutouts and not just wimpy printed maps. The computer is has a technical role in the gameplay but the DM and the players are the storytellers. That’s why it doesn’t look exactly like a video game. Not that it isn’t seven shades of wonderful. This is crazy cool stuff for role players – unless your dream is a mashup of Project Natal and LARP. ;)

Surfacescapes Demo Walkthrough from Visual Story TAs on Vimeo.

P.S. When I last talked to the team at PAX, they were planning on bringing this to PAX East this spring. I’ve got my fingers crossed!

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Microsoft Surface – Dungeons and Dragons Demo Walkthrough | HD

June 10th, 2010

A D&D Adventure For Kids « Geek Related

May 23rd, 2010

Yes indeed it can be a stylistic choice; that’s why Risus uses it, for example, because the art emphasises the stripped-down simplicity of the system. Diary of a Wimpy Kid looks the way it does because, well, it’s pretending to be the diary of a child, complete with the kind of art a child might draw. I’d be very surprised if it was the art, rather than the writing, that made the money in the latter case though; if it were, the film would have been animated rather than live-action.

So what’s the stylistic choice in “Heroes of Hesiod”? It’s possible that they’re going for a similar idea to Wimpy Kid, that the images are supposed to be the kind of character portraits and monster sketches a six-year-old might produce. But there’s a missing piece there, because there’s no source for the imagery, and as such it goes from “hey look, this is the kind of thing you might do” to “hey look, you’re a kid, and this is all you can understand”.

When I was six, I’d left the stick figures behind and I was enjoying the look of Marvel comics and fantasy gamebooks, because the art looked amazing. I would bet good money that if they’d put some proper pictures of a bullette and the adventurers in “Hesiod”, the kids would appreciate it and then go off and try to draw their own; by producing the art in that style already, they’re taking that experience away from the kids.

All that said, I freely admit that I despise the idea of “aiming” things at children, because I firmly believe that children are more clever and more discerning than we acknowledge, and foisting “appropriate” stuff on them is trapping them in an insipid and superficial creative environment. It’s a prejudice, but one in children’s favour, so I figure it’s okay.

(Thanks for pointing out Wimpy Kid though. It hadn’t occurred to me, but perhaps it’s not laziness, or even dumbing down, but simply that WotC are trying to jump on the bandwagon.)

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LEGO Star Wars Theme

April 26th, 2010

Since its conception in Denmark in 1934, LEGO has produced some of the most popular toys in the world. Advancing from the idea of blocks that could be stacked, LEGO created revolutionary toys that could be locked together. It seems like LEGOs have come a long way since then, and in fact they have. Since their creation, very few toys have inspired the same level of creativity that you can find in LEGOs. While you can buy specific LEGO sets, it’s up to you to decide on how to assemble the pieces.

Moving beyond simple bricks that can be locked together, LEGO has created several toy sets that range from all different periods of history and the future. Those that love medieval times can enjoy gigantic castle sets, while those who have a taste for the future can enjoy robot themed LEGOs. Fans of the American west can even enjoy wild west themed LEGOs. LEGO hasn’t limited itself to these basic themes either. They have also based many LEGO sets on movie franchises such as Harry Potter, Indiana Jones, and Star Wars.

Star Wars LEGO sets have proven to be some of the most popular LEGOs, and with such a rich film history to draw on, it’s no wonder. The first LEGO Starwars set was released in 1999: the LEGO X-Wing. Since then, there have been LEGO sets created that go with the original trilogy and each of the first three prequels of the Star Wars saga. In addition to the immense popularity of the toys, LEGO has even created a series of LEGO Star Wars games on every major console.

One of the most popular LEGO Starwars toys released yet is the LEGO Starwars Anakin’s Fighter (Set 7669), which comes from the new Clone Wars TV Series. This ship is a customized Jedi starfighter that has flick-firing missiles, an ejection button for R2-D2, and retractable landing gear. And of course, it includes Anakin Skywalker and R2-D2 figurines. At only 153 pieces, it’s simple enough for kids around 8-10 years old, but it’s cool enjoy for a Star Wars Enthusiast of any age to enjoy. This ship can be the beginning of an entire collection of LEGO Star Wars Toys.

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Icewind Dale – Sequel, Spin-Off, Start Over, or Stay Dead?

April 15th, 2010

Welcome to this week’s, “Sequel, Spin Off, Start Over or Stay Dead?” Each week we’re going to look at a dormant franchise that was once pretty popular, but for some reason has disappeared into the sands of time. Diehard GameFAN staffers will have four options for what they want to have happen to the series and you can see them in the title of this piece. For a little more detailed description see below:

Sequel – A direct sequel to the franchise. This means if it used sprites and was in 2-D, that’s how you want the next game to be as well. This might involve putting the game on a handheld system instead of a console, but it keeps the nostalgia and classic feel alive.

Spin Off – This is where you take the characters or a specific character is a totally different direction from the established franchise. Examples include Luigi’s Mansion

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SW Saga SWSE Character Generator or Spreadsheet – EN World D&D …

April 4th, 2010

There’s an excellent Excel spreadsheet created by Kenad Broki from the WotC boards, which is currently being maintained and updated by Ben/NotLestat. Covers the current errata as well as material from all the sourcebooks.

You can find the main thread here: Don’t call it a generator, but… – Wizards Community

The latest version is 1.29d, and can be downloaded directly from here: mediafire.com/%3Fmwmwjjjnyyx. Bear in mind that it’s not 100% bug free, but there are several folks at the WotC boards, including NotLestat himself, working to correct as many of the bugs as possible. But as long as you keep this in mind and don’t take the final stat block as 100% gospel, it works pretty well.

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Dungeons & Dragons: still casting its spell

March 31st, 2010

SAN ANTONIO — A ragtag band of warriors huddles in a small roomat the aptly named Dragon’s Lair Comics & Fantasy here. They’relocked in combat with a horde of dark elves, known as drow, whohave developed some very intelligent insects for what can only benefarious purposes.

It’s the type of adventure that can take place only in theimagination. Or, in this case, on a tabletop framed by severalplayers and a game host known as the Dungeon Master.

Each is armed with sheets that bear character names such asKeraga the barbarian and Fie the rogue, along with statistics fortraits such as dexterity, armor class and stealth. Multicoloreddice with four, 10, even 20 sides shimmer at each player’s side,while at the center of the table sits a small battlefield like achessboard with miniature knights that bear hooked wings and headyspells.

Welcome to the world of Dungeons & Dragons, the originalrole-playing game, or RPG, that opened the door to many a geek’swanderlust for worlds of fantasy creatures and combat long before“The Lord of the Rings” movies and “World of Warcraft” ever madesuch arcana mainstream.

“D&D is a game that has evolved over the years,” says AndyCollins, RPG development and editing manager at Wizards of theCoast, which publishes D&D.

“Our goal is to keep it fresh and relevant to gamers of thecurrent era.”

Tastes for games have changed over the past 30-plus years, heexplains.

“Certainly we’ve become more visually oriented as we’ve movedmore heavily into computer games, online gaming. Attention spansaren’t quite as long.”

Now in its fourth edition, D&D has come a long way from thatlittle boxed set of three booklets created by Gary Gygax and DaveArneson in 1974.

Consider the game play of today’s fourth edition players such asApril Bremner, aka the aforementioned Keraga. Bremner tracks hercharacter stats on her laptop while rolling 6-sided dice to inflictdamage and eventually dispatch one of the drow controlled byDungeon Master George Pena Jr.

Bremner has played D&D since high school, a good 27 years.“It’s definitely faster, but it’s definitely easier to pick upnow,” she says, adding that D&D’s fourth edition also is moregroup-friendly.

“It’s branching into more social stratospheres,” says JJ Shaw,manager at Midnight Comics in Houston. Shaw says today D&D alsobenefits from social networking via Facebook(Facebook.com/dungeonsanddragons) and Twitter (@Wizards_DnD).

Collins notes online tools connect players across the globe. AndWizards offers an online D&D character creator and monsterbuilder with plans for more applications and utilities.

Katy Ottinger, a player, refers to D&D as “theater sittingdown,” which she says makes the lingering misconception that thegame is secretly evil or satanic all the more confounding.

“This is actually a good, fun, family activity,” she says.

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